Finding VDP2 tiled info

Discussion of the technical aspects of patching Sakura Taisen.
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NoahSteam
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Finding VDP2 tiled info

Post by NoahSteam » Thu May 21, 2020 4:14 pm

To find tile lookup table in VDP2 ram, look at the Plane A Address in Yabause. The image data can be found using Crystal Tiles. Set the tile form to N64/MD 4bpp (assuming the tile image data is 4bit). The palette can be found in VDP2 CRAM.

Tile data is stored 4 bytes per entry. So for a resolution for 320x224, you have (320/tileSize) * (224/tileSize) * 4. Tile sizes are usually 8x8 for Sakura Wars.

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